Anirudh Dargar - Game Designer

Anirudh Dargar - Game Designer

Anirudh Dargar - Game Designer

I lead and build game systems that feel good, play smart, and ship.


My work spans console (Nintendo Switch, Steam), mobile, alt-controllers, and cozy indies. I specialize in system design, technical implementation, and cross-disciplinary leadership. Whether it’s mapping out a town’s NPC logic, writing dialogue for a wizard with a gun, or building FMV pipelines from scratch — I design for surprise, emotion, and mechanical clarity.

I lead and build game systems that feel good, play smart, and ship.


My work spans console (Nintendo Switch, Steam), mobile, alt-controllers, and cozy indies. I specialize in system design, technical implementation, and cross-disciplinary leadership. Whether it’s mapping out a town’s NPC logic, writing dialogue for a wizard with a gun, or building FMV pipelines from scratch — I design for surprise, emotion, and mechanical clarity.

Selected Projects

Selected Projects

🏆Platform: Nintendo E-shop + Steam

🎮Genre: Puzzle Platformer/ Exploration

🕹️Role: Team Lead / Technical Designer

👥 Team Size: 14
🛠️ Engine: Unreal Engine

🏆Platform: Nintendo E-shop + Steam

🎮Genre: Puzzle Platformer/ Exploration

🕹️Role: Team Lead / Technical Designer

👥 Team Size: 14
🛠️ Engine: Unreal Engine

Led complete mid-project pivot, redesigned systems for narrative consistency, built FMV and NPC state systems in Unreal.

Led complete mid-project pivot, redesigned systems for narrative consistency, built FMV and NPC state systems in Unreal.

🏆 Platform: Steam

🎮 Genre: Point & Click/ Strategy

🕹️ Role: System/ Narrative Designer

👥 Team Size: 22
🛠️ Engine: Unreal Engine

🏆 Platform: Steam

🎮 Genre: Point & Click/ Strategy

🕹️ Role: System/ Narrative Designer

👥 Team Size: 22
🛠️ Engine: Unreal Engine

Designed the insanity system, narrative structure, and conversion mechanics for a cult-based narrative strategy game set in a town spiraling into madness.

Designed the insanity system, narrative structure, and conversion mechanics for a cult-based narrative strategy game set in a town spiraling into madness.

🏆 Platform: Alternate Controller

🎮 Genre: Casual Arcade Game

🕹️ Role: Producer/ Vision Lead

👥 Team Size: 8
🛠️ Engine: Unreal Engine

🏆 Platform: Alternate Controller

🎮 Genre: Casual Arcade Game

🕹️ Role: Producer/ Vision Lead

👥 Team Size: 8
🛠️ Engine: Unreal Engine

Producer and vision lead on a custom alt-controller comedy game—built team consensus, scoped wild ideas, and fit real tech into a haunted Voodoo doll.

Producer and vision lead on a custom alt-controller comedy game—built team consensus, scoped wild ideas, and fit real tech into a haunted Voodoo doll.

On-Going Projects

🏆Platform: Steam

🎮Genre: Cozy/ Ranch Builder

🕹️Role: Design Lead / Producer

👥 Team Size: 8
🛠️ Engine: Unreal Engine 5

🏆Platform: Steam

🎮Genre: Cozy/ Ranch Builder

🕹️Role: Design Lead / Producer

👥 Team Size: 8
🛠️ Engine: Unreal Engine 5

Lead designer on a cozy fantasy ranch sim where I rebuilt onboarding, balanced progression systems, and made cows-to-cheese more thrilling than it should be.

Lead designer on a cozy fantasy ranch sim where I rebuilt onboarding, balanced progression systems, and made cows-to-cheese more thrilling than it should be.

My Expertise

My Expertise

My Expertise

Newest Blogs

A look into why Nuzlockes are so fascinating to watch and play through and how it improves on the core Pokémon Experience!

A look into why Nuzlockes are so fascinating to watch and play through and how it improves on the core Pokémon Experience!

A breakdown over my breakdown at Sam Barlow's award-winning interactive Text Based Adventure.

A breakdown over my breakdown at Sam Barlow's award-winning interactive Text Based Adventure.

A fun little rant about my favourite Combat SYstem! Press Turn from Shin Megami Tensei 3 and V!

A fun little rant about my favourite Combat SYstem! Press Turn from Shin Megami Tensei 3 and V!

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